| EXTREMELY IMPORTANT | |
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Chicken7
Posts : 624 Join date : 2007-10-08 Location : Soul World
| Subject: Re: EXTREMELY IMPORTANT Sun May 18, 2008 7:53 pm | |
| - Liquid Nitrogen wrote:
- No me
yea you | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Mon May 19, 2008 5:04 pm | |
| for a in range(3): print s | |
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Chicken7
Posts : 624 Join date : 2007-10-08 Location : Soul World
| Subject: Re: EXTREMELY IMPORTANT Mon May 19, 2008 6:06 pm | |
| nitro u make the simplest sentence turn into like a freaken ap english honors sentence. | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Mon May 19, 2008 7:12 pm | |
| r := 1 := (Free := !Free) ? Msg("You are free") : Msg("You are enslaved") | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Tue May 20, 2008 4:29 pm | |
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Chicken7
Posts : 624 Join date : 2007-10-08 Location : Soul World
| Subject: Re: EXTREMELY IMPORTANT Tue May 20, 2008 4:48 pm | |
| yeaa go nitro!
wait.. was that intended to me or him? | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 4:13 pm | |
| 'Twas intended for Mr. "I know some weirdly syntaxed language, blah blah blah." | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 5:15 pm | |
| Weirdly syntaxed? At least it's not JASS.
Anyway, that was just an example of a ternary operator, a rare syntactical anomaly in the AHK world. | |
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TDoM-Z_Cipherz
Posts : 825 Join date : 2007-11-26 Age : 33 Location : Ich weiß nicht, was soll es bedeuten,
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 5:59 pm | |
| Otherwise known as weirdly syntaxed phrasing. Bah, programming is for n00bs. | |
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Chicken7
Posts : 624 Join date : 2007-10-08 Location : Soul World
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 7:33 pm | |
| hm.. now ciphs in this lol | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 9:04 pm | |
| - Demo wrote:
- Weirdly syntaxed? At least it's not JASS.
*shudders* JASS's syntax, I can mostly agree with. I think it's pretty logical. JASS's incompetent... lots-of-things, though, things that make it impossible to do simple things like pass triggers arguments or pass "for" statements arguments, THAT I can hate with a passion. | |
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TDoM-Z_Cipherz
Posts : 825 Join date : 2007-11-26 Age : 33 Location : Ich weiß nicht, was soll es bedeuten,
| Subject: Re: EXTREMELY IMPORTANT Wed May 21, 2008 10:15 pm | |
| I guess I should have taken more then first year Java. | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Thu May 22, 2008 3:09 pm | |
| We're not arguing logical syntax here. AHK syntax is very logical. What I'm arguing is that it's incredibly inefficient. So many of the drawn-out aspects of JASS could be shortened with a simple pare of brackets or something.
And I agree with you on the passing for arguments, but what do you mean you can't pass trigger arguments? Theoretically, as long as your past trigger is denoted prior to the current, shouldn't it be able to register functions since, when it compiles, it's all built in order anyway? Or is that just my utopic bullshit? | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Thu May 22, 2008 5:11 pm | |
| Example of being unable to pass a function arguments: I want to make a trigger. It looks like this. - Code:
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Events A unit Enters (Playable map area) Conditions Actions <Create a trigger for that unit that will add any unit coming within 300 of the nearby unit to an array of unit groups, using the triggering unit's custom value as an index.> That is impossible to do. I would like to be able to say call TriggerAddAction(t, function TriggerActions(GetTriggerUnit())) But I can't, because you can't pass arguments to a trigger. The closest you could get would be to make a bazillion sets of trigger actions and hope that there are only a bazillion units in play at once. | |
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TDoM-Z_Cipherz
Posts : 825 Join date : 2007-11-26 Age : 33 Location : Ich weiß nicht, was soll es bedeuten,
| Subject: Re: EXTREMELY IMPORTANT Sun May 25, 2008 10:07 pm | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Mon May 26, 2008 4:47 pm | |
| It's not funny if you try to use JASS. | |
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TDoM-Z_Cipherz
Posts : 825 Join date : 2007-11-26 Age : 33 Location : Ich weiß nicht, was soll es bedeuten,
| Subject: Re: EXTREMELY IMPORTANT Mon May 26, 2008 10:39 pm | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: EXTREMELY IMPORTANT Mon May 26, 2008 11:47 pm | |
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TDoM-Z_Cipherz
Posts : 825 Join date : 2007-11-26 Age : 33 Location : Ich weiß nicht, was soll es bedeuten,
| Subject: Re: EXTREMELY IMPORTANT Tue May 27, 2008 10:11 pm | |
| It's been 2 years, the only part I really remember is
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| EXTREMELY IMPORTANT | |
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