| New (Not Really) Maze | |
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Soul Admin
Posts : 333 Join date : 2007-10-07 Location : Soul World
| Subject: New (Not Really) Maze Mon Oct 08, 2007 5:21 pm | |
| Nitro has been working on a maze, and it is brilliant. He has tornadoes bouncing off walls and a bunch of other stuff. If you have any ORIGINAL ideas for his maze then post away! Mazes are made FOR mazers. | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Mon Oct 08, 2007 5:43 pm | |
| Thank you. Maybe if I work on it a lot, some of its brilliance will rub off on me.
ETA until release: 2 weeks. A month, tops. | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Mon Oct 08, 2007 5:55 pm | |
| I'ma go ahead and bump your ETA to 2 months, just cause I know how these things work. You will go and keep coming up with new and "better" ideas, continuing the inevitable loop until you slowly drill down your own will power into a fine powder worth only using as a catalyst to your own demise.
In other words, don't try too hard to make it the best map ever...that's how I keep failing. | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Mon Oct 08, 2007 7:57 pm | |
| I won't have to try. It will just be the best maze ever by virtue of being mine. | |
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Soul Admin
Posts : 333 Join date : 2007-10-07 Location : Soul World
| Subject: Re: New (Not Really) Maze Mon Oct 08, 2007 9:43 pm | |
| But only because Soul said it was. | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Tue Oct 09, 2007 6:24 pm | |
| Meh, reminds me of Nim. Just the fact that he made it made it the best maze to exist, even if it wasn't all that great. (Believe it or not, some of his stuff actually sucked).
I have faith in your project, though. You also have great dedication to it, reminds me a lot of Paperscraps; when he gets in his map-making mode...just back away. | |
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Elmo
Posts : 578 Join date : 2007-10-09
| Subject: Re: New (Not Really) Maze Tue Oct 09, 2007 8:04 pm | |
| Nim? Who the hell is Nim | |
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EDoM-C_Odin
Posts : 11 Join date : 2007-10-08 Age : 30 Location : Snohomish
| Subject: Re: New (Not Really) Maze Tue Oct 09, 2007 8:49 pm | |
| I think when Demo said "Nim" he was referring to Nimhdu, Nestharus, Dr. Cid, Mazer_Cid, so on and so on.... | |
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Liquid Nitrogen
Posts : 270 Join date : 2007-10-07 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Tue Oct 09, 2007 9:56 pm | |
| I thought he meant "Secret of Nim."
Although, upon a Googling, it's "Secret of Nimh." MEH, I say! | |
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Demo
Posts : 654 Join date : 2007-10-08 Age : 34 Location : In ur loop, fuxin ur persepshun
| Subject: Re: New (Not Really) Maze Wed Oct 10, 2007 9:41 pm | |
| I knew you'd think that. Damn irrelevant movie titles. Sorry, just when I knew him he was mostly under Nimhdu (during his newb maze-making phase). From now on, he shall be referred to as Nes...or Fluffy Bunny Face. I haven't decided yet. Anyway, I tested the maze with you yesterday and noticed something that you should change. The first level, upon being repeated over and over, becomes rather old. The second level and beyond is fun and has great potential, but the first one is way too generic. I know I know, it's meant to be a generic beginning level, but you have to remember that this is the level that will be played most of all of them (same problem with Polar Escape 3, first level gets kinda old) and you need to keep it interesting for those dedicated mazers who will spend half of their waking lives playing your maze and trying to find every possible bug in it. If at all possible, try to synchronize your maze perfectly based on the positioning of the players (only start patrols upon entering the next level, etc.) so that patterns can be adapted. That's one of my favorite features with Polar Escape. | |
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